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Unlimited Possibility Group

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Warhammer 40 000 Rogue Trader !FREE!


The potentials of new worlds, such as material wealth or knowledge, has stimulated the growth of the Rogue Trader section of society. Some have even gone so far as to try to cross intergalactic space, although even a mighty psyker is not powerful enough to send back reports from that distance. When encountering new alien species, the Rogue Trader is very much a separate organisation from the Imperium, so they must decide how to react to these new creatures. If they judge them unworthy, they can be destroyed or they can gather information on them and have someone else destroy them. If he deems them useful, he may make contact with them. If they are only useful for their technology or material wealth then they may be raided, the trader returning to Terra laden with rich goods and undreamt of technology.




Warhammer 40 000 Rogue Trader



This profile has been altered as the game (and Warhammer 40,000 universe) evolved. For example, in many of the more recent Warhammer 40,000 novels, many Rogue Traders have been depicted as independent traders who tend to smuggle highly illegal or dangerous contraband by running Imperial blockades. Some of these items include, but are not limited to, narcotics, alien technology, and warp-tainted items. However, some Rogue Traders are more sympathetic to the Imperium, and many Imperial agents such as Inquisitors employ Rogue Traders when they require fast and stealthy transportation.


Yet more recent canon depicts the Rogue Traders as an amalgam of the two previous versions. Rogue Traders are given a writ from the Imperium, much like privateers, to explore beyond the boundaries of Imperial Space. This writ passes to the Trader's descendants. The Rogue Trader and his family, and the vessels they command, which can comprise a small fleet in some cases, are exempt from many Imperial laws and regulations, but is still under Imperial scrutiny. Rogue traders that dabble too heavily in alien trade, or other "heretical" practices, could still be investigated and executed by the Inquisition.


In 2009, Fantasy Flight Games released Rogue Trader, a role-playing game based on Warhammer 40,000: Rogue Trader. In this RPG, the players specifically play the roles of a rogue trader and his retinue, whereas in Warhammer 40,000: Rogue Trader, this was merely a recommended option. A rogue trader is a human who has been licensed by the Imperium to travel freely across the galaxy and trade with aliens.


It should come as no surprise that the most accomplished of Imperial merchant leaders are as capable generals as they are traders, applying the same doctrines to both pursuits. These persons make ideal Rogue Traders.


READ IT BECAUSE It's the return of a trio of classic novels, two of them charting the fortunes of a rogue trader on the Imperium's fringes, and the third showing how all out war can erupt from small events as the White Scars battle the T'au.


THE STORY The reach of the Imperium is vast, but must be constantly expanded if humanity is to prosper. Licensed by ancient charter, rogue traders explore the uncharted regions of the galaxy, seeking new worlds to exploit - for mankind has a rapacious need of resources. The fortunes of Lucian Gerrit and his family are in decline, and his inheritance amounts to little more than a pile of debt and misery. In a final desperate gamble to restore his family's former glory, Gerrit strikes a deal on a forgotten Imperial world in the Eastern Fringe, but his timing could not be worse. The t'au are seeking to expand their empire across the Damocles Gulf, and soon Gerrit is caught in the middle of a clash between two mighty star-spanning empires, neither of which is willing to back down. Written by Andy Hoare CONTENTS Rogue Star Star of Damocles Savage Scars Plus two short stories 041b061a72


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